A simplified implementation of imGHUM, using the SMPL body model, for a computer animation class.
A ray tracer written in python for rendering PyTorch SDFs.
I have been writing a ray tracer in C++, featuring multiple materials, transformations, area lights, textures, parallelization, and more. Click here to learn more!
With a team of three other programmers, I made a small game in C++ using OpenGL for a real-time 3D graphics course. It features multiple rendering passes, spatial datastructures, and a small custom physics engine. Click here to see the official course project page.
An ongoing project of mine is working on my personal website. "Web dev is my passion"™